As we roleplayers and gamers go about our hobby, we are naturally exposed to any number of terms that become second nature both in gaming and our daily life. We often forget that to an outside observer we sound as though we're spouting innane gibberish, or co-opting ordinary words and imbuing them with incomprehensible meaning. For the gamers among you, this is a hilarious take on why we say what we do. For the rest of you, a peek inside the experience of the gamer. This is Gamer Jargon.
one-shotA roleplaying game intended to be concluded in a single session. One-shots are often used to playtest new systems or to introduce new players to the concept of roleplaying.
O.O.C., OOC(acronym) "Out-Of-Character." actions and speech made by the player to other players, not by the player's character to other characters; any thing that occurs in the real world outside of the game, rather than in the game world.
Player 1: "I disbelieve."
GM: [rolls] "Denied."
Player 2: "Oh my God, you are such a loser."
Player 1: "You dare profane the gods, and insult my honor? I shall slay you!"
Player 2: "Whoa! That was out-of-character!"
Also: above game.
OP, O.P.(acronym) "Over-Powered." Used to describe anything in a game (spell, stat, ability, weapon, talent, etc.) with a far greater effectiveness-to-cost ratio compared to other things in the same category or system.
option XA player response that was entirely unanticipated by the GM.
(When the party comes to a junction in which the obvious courses of action are A or B, the players inevitably choose option X instead; some bizarre and ridiculous thing that the GM could never have possibly dreamed up.)
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Path of Whatever-I-Was-Going-To-Do-Anyway, TheA reference to a Vampire: The Masquerade player who ignores his or her character's Path characteristic, or who abuses his or her Path.
(Instead of an alignment stat, Vampire: The Masquerade assigns characters to various "Paths," moral codes that the character can not deviate from without penalty.)
PC(acronym) "Player Character," a character in a story controlled by one of the players.
physrepShort for "physical representation" an object which exists out of game and is used to represent an in-game object. For example, a foam sword is a physrep for an actual sword. Physreps usually bear a resemblance to the objects they represent, but may deviate from this for reasons of practicality, safety, and reality, such as a bean bag representing a magic spell, fireball, or shot arrow. Term is almost wholly limited to items in a LARP; any similar item used in a tabletop game would be referred to as a 'prop.'
popAlso: repop. See: spawn
power creepThe tendency for games to become imbalanced as more content is added. As new mechanics, skills, or abilities are added to a game, older content becomes less and less useful.
powergamerAn adventure gamer who is entirely concerned with "winning" the game, and willing to abuse any loophole in the games rules to do so. See also: Munchkin
pregen, pre-gen"Pre-generated character" A character created by the GM rather than the PC playing him or her. Most often found in one-shot games and modules.
pull, toTo cause a mob to become aggressive and chase the pulling character to a desired location, usually away from the area where similar mobs spawn, and towards the waiting forces of the pulling character's party.
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quarterbackA player in a roleplaying or adventure game that tends to drive the plot with their active approach to problems and willingness to lead.
(Origin obscure...may come from sports or something.)
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racial, racial trait
rage quit, rage-quit, ragequit
To stop playing a game due to being angry over an event that happened during the game.
random rollSee: vanity roll
redshirtA character, usually an NPC, whose one notable quality is their expandability.
rep upTo take an action to make another person or group of people like you.
(From WoW, increasing reputation.)
respec, re-spec, respecializeSee: Spec. To re-allocate a character's set of skills or abilities in order to change proficiencies. Usually accomplished by returning all allocatable points to the player to then spend again as they please but can refer to any re-specialization.
roll-playerA derogatory term for an adventure gamer, d-tard, powergamer, minmaxer, or rules lawyer. Indicates that the person is more interested in numbers and dice rolling than story and character.
(Unfortunately, the insult really only works in writing.)
roll up, to
round, combat roundThe most basic unit of game time, lasting between three and ten seconds in-game, during which characters are allowed to take a limited number of actions. One round is the time it takes for each character present to complete their allowed action(s) in order of initiative.
rules lawyerA player whose encyclopedic knowledge of the games rules and slavish adherence to a literal interpretation of the rules causes him to constantly interrupt gameplay to bring up an obscure point that just happens to benefit their character at that particular point in time.
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