As we roleplayers and gamers go about our hobby, we are naturally exposed to any number of terms that become second nature both in gaming and our daily life. We often forget that to an outside observer we sound as though we're spouting innane gibberish, or co-opting ordinary words and imbuing them with incomprehensible meaning. For the gamers among you, this is a hilarious take on why we say what we do. For the rest of you, a peek inside the experience of the gamer. This is Gamer Jargon.
LARP(acronym) "Live-Action Role-Playing." a role-playing game in which players dress in costume and represent their characters themselves, physically acting out their character interactions, often in a suitable setting or environment such as a building, park, or forested area.
Law of Enemy Dice
Law of Player Alignment, TheAll players, regardless of their characters, act under the Chaotic Neutral alignment, where every action is explained by "I just felt like it." or "It seemed like a good idea at the time." See Also: Path of Whatever-I-Was-Going-To-Do-Anyway.
Law of Character Personalities, TheAll characters, regardless of backstory or current situation, will behave as a less-mature version of the person playing them.
Law of Conservation of Stupidity, TheAlso: Allen's Rule Within any gaming group, there will be a minimum of one player who unhinges from reality and acts in a chaotically destructive manner. If this person leaves or is removed from the group, another player will go crazy to take their place.
Addendum: This law demonstrates that gaming groups act as a closed system under the second law of thermodynamics, such that if a player has gone crazy to replace a previously crazy person and a new person is introduced who is more insane, the first player will revert to their previous sanity.
Law of Inverse Character Friendship, TheThe closer the relationship between two players out of game, the more abusive the relationship between their characters in-game.
Law of Token Female Attraction, TheUpon entering the gaming group, the Token Female Gamer will select the "best" male of the group (using whatever standards the player would normally use to gauge such) and any characters of that player will be the sole focus of any romantic attentions from characters played by the Token Female Gamer. This will happen regardless of the relationship status of any of the players involved unless the Token Female Gamer's significant other is actively part of the group, in which case the relationship will be subject to the Law of Inverse Character Friendship.
Law of the Roleplayer Exception, TheAny player not adhering to the above laws may be a member of the Chosen Tribe (true roleplayers).
Lawful Good Rules LawyerA rules lawyer who will bring up obscure rule points at any moment, regardless of whether they help or hurt the players.
level up, level-up
loot, lewt, l00t
loot whore, lewt whoreA player concerned with items and treasure above all else.
loot gogglesRefers to times when a player is so blinded by the promise of getting stuff that they cannot see anything else.
Example: We were going to try and take the guard for questioning but Grey had his loot goggles on that day and so he ended up killing him, taking his sword and running screaming into the night.
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mage envyThe jealously felt by mundane or martial characters for their fellows possessed of special abilities once it becomes apparent the lengths to which those abilities may be abused.
Often found in game systems where a strictly martial character's combat prowess increases linearly while the combat prowess of a character with special abilities (such as magic, psionics, superpowers, etc.) increases exponentially.
macguffinAn object which exists for the sole purpose of driving the plot, the major defining aspect of which is that the characters will do anything to obtain it. Its properties and powers may or may not be defined but are unimportant to the plot regardless. The quintessential example of a macguffin is The One Ring.
meat shieldAny character, usually lacking in magical, divine, or otherwise supernatural skills, whose purpose in the party is to stand between the easier-to-kill characters and any impending danger, usually while said characters are slinging spells, shooting arrows, or otherwise dealing out the lion's share of the damage.
Mary SueAlso: male version, Gary Stu
A self-insert character created to represent the author for the purpose of wish fulfillment. Almost universally loathed due to a tendency toward being so perfect as to stretch credibility and otherwise being too poorly-developed to be interesting.
moduleAny pre-written and published roleplaying scenario.
metagameTo use knowledge obtained out of game for benefit within the game. Such knowledge can be due to having previously played a module, extensive knowledge of the system (such as memorizing the entire monster manual), or even just being aware of the GM's/other players normal habits. As such, metagaming can be very hard to avoid but the better roleplayers are the ones who make a constant effort to do so.
A prominent example of metagaming can be found in the 2002 cult film The Gamers. Early in the game, Rogar reveals his character has a Sword of Ogre Slaying. The party's mage, Ambrose, is killed mid-session and his player is directed to roll up a new character: another mage named Magellan. During the climactic fight with The Shadow, Magellan uses a polymorph spell to turn the villain into an ogre, thus allowing Rogar to defeat him with his Sword of Ogre Slaying... which Magellan couldn't have known Rogar had since he was only with the party for a very short time.
metaplotThe over-arching (and usually canon) storyline of a setting.
(verb) A form of powergaming in which the player overspecializes by creating a character with the maximum allowable focus in a single area by minimizing all other skills and abilities.
munchkinA character created by abusing loopholes in a system during character creation, typically within a merit/flaw or ad/disad system. Usually created by powergamers, often also min/maxed, the defining characteristic of a munchkin is the abuse of the system to create a character that has more power than a starting level character should.
(In most roleplaying systems, there is a system of ads/disads or merits/flaws which allow you to make little tweaks to your character. Merits/ads are helpful things that cost points while flaws/disads are things that count against you and will typically give you extra points to spend. One common flaw/disad is "Short" which has little to no bearing on actual gameplay but allows a few extra points to spend. Characters which are shorter than normal have a good chance of being munchkins. Characters who have stacked this flaw so many times that they are technically dwarves but have ability scores far beyond what any dwarf would be capable of (such as jumping several times their own body height) are certainly munchkins.)
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naturalThe value of a die roll, unmodified by bonuses or penalties.
natural 20, nat20See: Critical Hit
nextgen, to: Next Gen, to(verb) To use up large amounts of game time discussing the problem at hand, usually in a committee of player characters, long past the point where Kirk would have just punched an alien in the face.
ninjaloot(verb, noun: ninjalooter, ninja) To take an object of loot for one's self despite any rules or social conventions dictating the distribution of said loot, either by taking it before anyone else can or by exploiting a loophole in the loot mechanics (i.e. choosing to roll "need" after everyone else has chosen "greed").
NPC(acronym) "Non Player Character"
A character in a story controlled by the GM as opposed to one of the players.
n-sider, n-sided die(where n is always replaced by a number) A common way of referring to dice by their number of faces. Example: a cube die with 6 faces would be a 'six-sider' or a "d6". See also: d*, xdn, dice notation
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